![]() teenager will no longer have changed adult bodysize bodysize genes gets active at the age of 18. fixed issues with bodysize between transitions of lifestages and after reload of savegames fixed royalty title button label is not capitalized for some languages and selector values are not genderized fixed adding bodysize genes or changing age while having changed bodysize resulted in automatically changed backstory to colonist fixed Vanilla Psycasts Expanded some issues with the custom psylink from that mod fixed changing age was resulting in not updating allowed works for pawns fixed age can't be increased with the next button when on the limit of a lifestage fixed when biotech is not active pawns use another source for skin color when they got rendered fixed click on randomizers in dialogs like 'add trait' don't scroll down to the choosen object fixed when ideology is turned off, the skin colors get reverted after reload fixed when ideology is turned off and HAR is not active, sliders opened directly under the skin color button - don't move fixed randomizer button in backstories dialog doesn't work fix for save pawn to slot, when wrong psychology mod is loaded fixed some pawn generation problems with humanlike pawns and robots (there are several retries on fail now) set the color by opening color picker and save to fix it. fixed skin color shader issue and issues with skin colors that get reverted on reload. changed default lists and presets for weapons (still using old structures, but its working - its too complex currently. fixed creation of default lists and presets for apparel and items fixed loading xenotype when using ideology with that prefered xenotype doesn't make the pawns xenotype prefered fixed pawns without relation tracker like mechanoids can't be created fixed color dialog in pawn block for apparel doesn't open fixed issues with custom apparel when apparelProperties is null (when its null, constructor for apparelProperties will be called) fixed when zoomed out old cached textures for pawn are rendered separator between modifications is missing. fixed only the first custom modification is saved correctly. fixed bugs caused by nulled lists for apparel, items, etc. fixed in apparel+ when opening by clicking on existing pawn apparel, then setting all filters to 'all' then selecting an apparel with style - the stuff is set to none and the dialog box crashes ![]() fixed copy/paste of some lists doesn't work fixed facial animation not loading when clicked on load pawn slot fixed key not found bug due to old saved custom items fixed scenario items present by default in scenarios being automatically given awful quality, when not changed/set manually fixed bug: taken scenario items gets removed from scenario when scenario is started multiple times in a row using the load button fixed scribe_def bug when clicking on save game fixed missing toggle button between interstellar view and rescue-pod view (click on the title in the capsule ui dialog to switch, while playing on map) ![]() fixed save button in capsule ui not working fixed hotkeys not saved for keys (like Kp-) without preexisting keycode in the keyprefs fixed scribe_deep instead of scribe_values for pawn name in capsule ui ![]() fixed bug that prevented animal gears from being worn fixed bug causing editor ui not starting, when starting to new worlds and then clicking on escape instead of continue fixed bug causing no ingredients in recipes with empty cost list ![]() FIXED- fixed bug that reverted saved changes, when changes were applied to a previously already changed object ![]()
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